PLOT POINTS

The "Girls Underground" Archetype 

A girl, either young (around 7) or older (16) enters the Otherworld/Underworld, often because of a stupid mistake (or wish). She is first initiated and/or guided by a creature from that world. She has more than one companion, often otherworldly creatures, and together they navigate a strange path of labyrinthine nature. They are thwarted along the way by an adversary and the adversary's minions. If the adversary is male (as it is in the older archetype), there can be some romantic/sexual aspect to their relationship. During the journey, the girl encounters some kind of drug, and spends some time forgetting herself. She interacts with people or things that are somehow connected to her normal life at home. There is often an issue of time running out, or time behaves strangely. When she nears her goal (often the rescue of a loved one), she is separated from her companions for awhile, and this culminates in a one-on-one showdown with the adversary, which frequently involves exposing a fraud (and sometimes resisting his attempts at seducing her to his side). Modern versions often feature music, poetry and/or riddles. Frequently there is an animate/talking door involved. Also, the girl is often either an orphan, or has parents who are physically or emotionally distant.

Similarities between [A] Alice in Wonderland, [W] Wizard of Oz, and [L] Labyrinth:

Age:

[A] Alice, 7; [W] Dorothy, young girl in book but teenager in movie; [L] Sarah, 16

Adversary:

[A] Queen of Hearts; [W] Wicked Witch of the West and Oz; [L] Jareth

Entrance to Otherworld:

[A] rabbit hole and looking glass; [W] tornado; [L] wish to the goblins

Stupid Mistake:

[A] falling down hole; [W] running away from home; [L] asking goblins to take Toby

Initiator:

[A] White Rabbit; [W] Fortune Teller; [L] Hoggle

Companions:

[A] Cheshire Cat, Knight, Queens; [W] Lion, Tinman, Scarecrow, Toto; [L] Hoggle, Didymus, Ludo, Ambrosius

Adversary's Minions:

[A] cards; [W] flying monkeys; [L] goblins

Maze / Spiral / Labyrinth:

[A] maze-like garden; [W] spiraled yellow brick road; [L] labyrinth

Forgetting Herself:

[A] wood of forgotten names; [W] field of poppies; [L] poisoned peach

Drugs:

[A] hookah, cakes, drink, mushroom; [W] poppies (opium); [L] peach that causes hallucination

Things from Home:

[A] Dinah, chessmen; [W] farmhands and other people; [L] toys in bedroom

Time:

[A] white rabbit's watch; [W] witch's hourglass; [L] 13 hour clock

Songs/Poetry:

[A] poetry recited; [W] songs; [L] songs

Goal:

[A] become queen; [W] get home again; [L] rescue Toby

Separation from Companions:

[A] at facedown with red queen; [W] while trapped in witch's castle; [L] before confrontation with Jareth

Showdown with Adversary (to Expose Fraud):

[A] shows queen and court are just cards; [W] shows Oz is just a man; [L] shows that Jareth has no power over her

Continue to Plot Points 2 for other examples

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