Two
important techniques that many spirit-workers and shamans learn to
master are pathwalking and horsing (to use terms common these days in
various spirit-worker communities). Pathwalking, as Raven Kaldera defines it,
is "the
technique of walking in two worlds at once. In order to do it, you
'pull in' the other world and superimpose it on this one. Your physical
body walks in your home world, while your astral body moves through the
second world." Horsing covers a wide spectrum of ways in which you can
let a god or spirit enter and control your body, sometimes used to
describe states ranging anywhere from "aspecting" to being fully
"possessed." While these experiences are usually discussed separately
and without reference to each other, I find many similarities
between the two, to the point where I would posit that they are
describing the same basic process, only applied in one instance to
entire worlds/realities, and on the other hand to individual entities
(humans, gods, spirits). This is most clear when discussing the
deliberate pursuit of such experiences by spiritual specialists such as
shamans, shamanists and spirit-workers, including the induction of
altered states of consciousness (ASC), rather than the occasional
involuntary aspecting or natural parting of the veil.
A
spirit-worker who pathwalks is essentially opening a door to allow a
world Over There (i.e., in the otherworlds, a place on the astral, a
spiritual realm, or however you classify it) to "ride" this world (our
physical world, Midgard), much in the way that a god or spirit rides a
human "horse" during possession.
Some
places in our world are always open a crack, more easily susceptible to
this dual perception because they are already numinous. Similarly, some
people are also naturally open and are more easily ridden by spirits.
Sometimes this is involuntary, a form of insanity. For spirit-workers
and shamans, it is simply part of the job description. A spirit-worker
(or at times, a devotee) can deliberately open themselves further, to
the point of full possession, via the use of ritual, prayer and various
methods for attaining ASC (along with, of course, the cooperation of
the gods involved). There are also times they might be just naturally
more open - during other times of prayer and ritual, certain times of
the year, month, or even day, times of communion with their gods, etc.
Likewise, a physical place can be deliberately "opened" by the
spirit-worker via ritual in order for the otherworlds to ride in and be
superimposed on this world, but it may also be naturally more
susceptible to this at certain times (e.g., seasonal variations and
times of power such as high holy days) and under other circumstances
(e.g., as a result of events taking place on the land, or the
activities of the land spirits).
Some
places always lead to the same Otherworld (in folklore, this might be
spoken of as there being a gate there to Fairyland, or the Underworld,
or a very specific place like Svartalfheim). Other places can shift
where they lead to. Just like some "horses" are only available to be
ridden by a particular god (usually their patron), but others are
available for many. In both cases, though, there needs to be some
connection or similarity between the places or beings. It is hard to
pathwalk in a watery otherworld if you're physically in the desert. It
may also be more difficult to horse a god of the opposite gender, or
one with radically different disposition, or one that you've never met
before.
Other
people might come across a world riding this one, a place where the
veil is thin, without any doing on their part. But to intentionally
open the gates for that to happen, on a regular basis, that is the work
of a shaman or spirit-worker, just like they invite the spirits into
themselves rather than being overcome without warning. One world rides
another just like one being rides another, and the necessity for skill
and experience in both cases is equally important. Both to avoid
disaster and to ensure that the experience is meaningful and
accomplishes what it needs to.
